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Loremaster - Mind Flayer's Snack Time - Blogs
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Mind Flayer's Snack Time

A blog for discussion of game issues, design, and anything that might interest me at the time.

  1. Legolas was a warlord

    More thoughts on Extended Rests
    I think that in my previous writings I've been quite clear about my opinions on the nature of healing surges, and ways to make the game mechanics better fit your "narrative" space. I've included examples of how to make recovery harder, or easier depending on your mood and the needs of your game.

    After some consideration I started thinking about why some of the mechanics don't seem to fit, or are inadequate for the "narrative" ...
  2. Look Ma' no wounds (Part 3)


    Serious injury in D&D


    In part one I discussed some of the "historical" game basis for wound recuperation. Part two continued the discussion and how to make the healing surge mechanic more palatable for those that have issues with it. This article will cover how to actually sustain serious injury in 4th edition D&D. Several methods will be discussed to expand the "injury" design space of the game, and make recuperation times more "like the ...

    Updated 02-03-2012 at 06:21 PM by D'karr

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  3. Look Ma' no wounds (Part 2)


    Serious injury in D&D


    In part one I discussed some of the "historical" game basis for the discontent with the healing mechanics of 4th Edition D&D. In this part I'm going to continue showing some of the historical background for the issue, and cover what can be done to "improve" those mechanics and make them "better".

    Click here if you prefer your character to spend his time recuperating rather than kicking ass and taking names. (previous article) ...

    Updated 10-21-2011 at 12:44 PM by D'karr

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  4. Look Ma' no wounds (Part 1)


    Serious injury in D&D


    It's only make believe
    For a game that is supposed to be based on the imagination, I find it fascinating that some people don't seem capable of getting their heads wrapped around the concept, design space, and implementation of Healing Surges in D&D. Even though I can't agree with the "lack of vision", and sometimes the obtuseness of the arguments about this topic, I can somewhat empathize. For some the Healing Surge mechanic ...
  5. The stuff right in front of you

    When the answer is simply staring at you

    Click image for larger version. 

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    When it comes to game rules, I'm an incorrigible tinkerer. I like to figure out why some game rule might have been designed in a particular way and how modifying it, or eliminating it can make my game play better. By better I mean more in tune with what I like in a game.

    I've been going at this for a while which is good. It makes me aware of my biases and preferences. I like games ...

    Updated 05-13-2011 at 12:48 PM by D'karr

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