The latest sourcebook I have worked on is up on Amazon, and the cover looks great! I had the honor of working with Logan Bonner, Robert Schwalb, and Jeff Morgenroth. This book is packed with some very exciting content that has never before been seen in D&D 4e, and is sure to blow some minds.
Click the image to see the Amazon entry! There is not much I have the pleasure of talking about as of yet, but be sure to stay tuned. As soon as my dark masters say so, I will be happy to discuss parts of this DM/Player resource. Those heading out to the DDXP convention will likely catch a glimpse of this book. One thing is for sure, the book will offer up some content that will make both DMs and Players scream like school-girls with glee. How do I know? Because I did so myself after seeing what I would come to design.
Dungeon delving is the root of many D&D adventures. Groups bravely enter cave complexes, old ruins, and foreboding caves in search of glory and treasure. Where some are victorious, more are consumed by the dangers and horrors within. What are your favorite parts of dungeon delving? What tools do you never leave home without? What tips, tricks, and advice do you provide to those heading off into the depths?
Matt James is a game designer that lives in the Washington, DC area. His works include Soldiers of Fortune, Monster Vault: Threats to the Nentir Vale, Lair Assault: Attack of the Tyrantclaw, and numerous articles in Dragon, Dungeon, and Kobold Quarterly magazines. When not designing content for DUNGEONS & DRAGONS®, Matt is endlessly working on developing new and fun games.
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