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Bestiary, Wrath of the Titans, Part I - Blogs - Loremaster
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Frylock

Bestiary, Wrath of the Titans, Part I

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In 2010, Wizards of the Coast published Dragon 178, and in it was an article that provided 4th Edition material for the creatures that appeared in the remake of Clash of the Titans. With the release of the sequel, Wrath of the Titans, it’s time for a new article. Despite near-universal criticism of the movie, most viewers seem to agree that the visual effects are stunning, so these creatures can easily serve as inspiration for a campaign. This article contains the stat blocks for the creatures that appeared in the movie. Part II will provide the artifacts that appeared in the movie: Zeus’s Thunderbolt, Hades’ Pitchfork, Poseidon’s Trident, and the Spear of Triam, as well as the supreme titan, Kronos.

These creatures are built based in large part on how they were portrayed in the movie. Obviously, the movie took (far too many) liberties with the legends, and at times the legends themselves contradict, so don’t expect a perfect match between the creatures here and your personal understanding of their legendary counterparts.

The world of the movie differs from that of D&D, so it was difficult to decide whether to make these challenges paragon or epic. The movie doesn't assume the existence of other planes, so the conflict with the gods themselves could easily be seen as epic in scope. One could also look at the events as affecting the world on a worldwide scale, which is the definition of paragon. Granted, the world is the entire multiverse, so I compromised. These creatures follow a transition from high-paragon to low-epic. The creatures as written will get the most play without requiring DM modification, while requiring epic-shy gamers to dive just barely into those waters.

FYI, a third movie is planned. May Zeus have mercy on our souls.

The Chthonic Cyclopes of Hephaestus

Hephaestus guarded himself with three Cyclopes, a father and his two sons. These giants aren’t by any means evil, but as brutes, they tend to fire, ready, and aim in that order. They represent a good test of character for PCs that might take the same approach. Sometimes tact is the best weapon you have.

Lore

Arcana 37: Chthonic Cyclopes are master blacksmiths that aid Hephaestus in his work. Though not inherently evil, they’re territorial and fiercely protective of their master. They will attack first and ask questions later, but they will certainly bow down before Poseidon's Trident.

Encounters

The Chthonic Cyclops is the epitome of a brute, charging into battle against any sentient creature daring to intrude upon Hephaestus’s island sanctuary. For lower-level characters, they represent an opportunity to negotiate a truce in the heat of battle by way of a skill challenge. For higher-level characters, they represent a good test of character for PCs that might be inclined to immediately attack. If diplomacy fails, they’ll never attack someone wielding Poseidon’s Trident.

Click here for the stat block of the Chthonic Cyclops.

Tactics

A Chthonic Cyclops will use Hurl Foliage to toss tree trunks at its opponents until it has entered melee range, then switching to Sweeping Club to lay waste to its enemies. They will fight until dead or until an enemy draws Poseidon’s Trident. They’ll never attack someone wielding Poseidon’s Trident.

Wolf-Chimera

Unlike their better-known, worldly cousins, these creatures have only two heads, both of which are that of wolves that can spew ignited venom. Additionally, their tails end in serpent’s head that packs a poisonous bite.

Lore

Religion 32: Residents of the underworld, these immortal beasts serve Hades as a reminder of the order of things. Their master, god of the Underworld, Hades, relies upon the fear of mortals to feed his divinity, and uses Wolf-Chimeras as a source of that fear. Hades occasionally sends these creatures to the World to random places at random times, leaving its residents in constant state of fear. The resultant carnage can weaken a city’s resources, or forever wipe remote villages from the World.

Encounters

Wolf-Chimeras are used by gods of the underworld to strike the occasional chord of fear. However, they occasionally serve as an initial wave of attack in a war against humanity, serving as a harbinger of much worse things to come.

Click here for the stat block of the Wolf-Chimera.

Tactics

A Wolf-Chimera begins combat by closing the gap with Ferocious Leap. The Wolf-Chimera will use Flaming Venom whenever available, but will otherwise use double attack to do as much damage as possible.

The Tartaran Minotaur

The greatest of minotaurs guards the greatest of mazes. With a spirit-filled maze, Tarterus, as its domain, this already fearsome creature knows exactly how to strike fear into the hearts of its enemies, then tears them to pieces with his natural weapons.

Lore

Religion 35: When Zeus, Hades, and Poseidon commissioned Hephaestus to create the prison-maze of Tartarus, the architect knew that a guardian was needed. Knowing of the affinity minotaurs have for mazes, Hephaestus chose from among their greatest warriors the honor of immortality, all for the small price of eternal damnation. It took very little time for the guardian’s rage to cross into the realm of insanity, but his insanity didn’t stand in the way of complete mastery of his domain. He uses its effects to full advantage.

Encounters

The great maze of Tartarus houses the souls of those who lived treacherous lives. These souls find little solace in their eternal existence and savor the rare opportunity to feed off the fear of the living that pass through their prison. They accomplish this feat by uncovering the greatest fear from within the minds of their targets and enhancing it. The Tartaran Minotaur takes full advantage of the crippling effect this causes.

Click here for the stat block of the Tartaran Minotaur.

Click here for the stat block of the Souls of the Treacherous.

Tactics

The Tartaran Minotaur attacks with its bare hands and horns. It attempts to gain surprise -- a feat made relatively easy by its surroundings and at-will invisibility -- and attack an unsuspecting target with its Teleporting Slam. Once isolated with its prey, the Tartaran Minotaur stays hidden the shadows, slipping in and out of invisibility, and doing extra damage from the resulting combat advantage.

Soldier of Kronos

When Kronos formally launches his war against humanity, he will be preceded into battle by the damned souls of long-dead soldiers, some of whom are fused into a single being.

Lore

Religion 31: When a great soldier dies, he becomes a leader in Hades’ army. When a mediocre soldier dies, his life force is joined to another in the hopes that together they will serve competently as foot soldiers in that army. Accordingly, these dual-torso soldiers serve as the first line of attack in the war waged upon residents of the World by the god of the underworld.

Encounters

Soldiers of Kronos protect Kronos from harm while he remains imprisoned. As Kronos emerges from the underworld to begin his war against humanity, he hurls Soldiers of Kronos onto the battlefield before him, where they weaken his enemy’s forces by literally slicing through their ranks.

Click here for the stat block of the Soldier Of Kronos.

Tactics

The Soldier of Kronos is thrown onto the battlefield by Kronos. Upon landing, it uses Cinder Strike to burn all in its range, then immediately hurls itself into battle using Rain of Steel. It constantly moves across the battlefield, attacking a different target each round. It focuses on a single target only if no other targets remain.

Stay tuned for part II in which I provide the stat block for Kronos and the artifacts that appear in the movie.

Robert E. Bodine, Esq. practices law in Virginia. He is one of the founding members of the Gamers’ Syndicate and synDCon. He authors the article series, Protection from Chaos, on IP law and gaming. Follow him on Twitter @GSLLC.

Updated 04-09-2012 at 07:21 PM by Frylock

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Dungeons & Dragons , D&D 4th Edition

Comments

  1. Matt James's Avatar
    Very cool!
  2. shauno's Avatar
    I still have an old 3rd edition book called Dieties and Demigods that allows you to create your own gods and use them sort of like playing characters. It also has completed stats on Earth gods like Zues and Odin as well as the other gods in thier family tree.
  3. Frylock's Avatar
    Quote Originally Posted by shauno
    I still have an old 3rd edition book called Dieties and Demigods that allows you to create your own gods and use them sort of like playing characters. It also has completed stats on Earth gods like Zues and Odin as well as the other gods in thier family tree.
    AD&D, 2nd Edition, and 4th Edition have versions of that book as well, though for 4th Edition, the book is online only. See http://en.wikipedia.org/wiki/Deities_%26_Demigods for details. The 3e Deities & Demigods was the first of the bunch to provide the specific, detailed mechanic for DMs to create pantheons of gods, which was necessary in that the 3e Deities & Demigods provided only four pantheons of gods, leaving most of the work to the DMs. 4th Edition, by design, expects DMs to provide divine challenges once the players reach epic level (21-30), and with NPC design being as easy as it is, creating gods is a snap without a specific rulebook for it. Of course, designing challenging adventures for epic level play in 4th Edition is easier said than done -- very few can do it -- but that's the theory anyway. :-)