Looks like 'dem James Boys are at it again.

DRAGON 409
Path to Conquest
By Mike Mearls & Robert J. Schwalb
Introducing the conquest domain for warpriests, complete with new domain powers and features.

Waterdhavian Themes
By Andrew G. Schneider
Play a Blackstaff apprentice, a clone of Halaster the Mad Mage, or a Masked Lord of Waterdeep.

Roll Dem Bones!
By Dave Chalker
Three-Dragon Ante might be the game of choice in your local tavern, but in the back alleys you’re more likely to hear the clatter of dice on cobbles and the howls of rogues and rapscallions. Introducing three new dice games for your D&D campaign.

Thieves’ Cant
By Alana Abbott
Rumors speak of a secret language among thieves that sounds like gibberish to the untrained ear. For many a sly merchant or fat noble, it’s the last thing they hear before silent daggers prick their flesh.

Thieves’ Guilds of Faerûn
By Brian R. James and Matt James - 'dem James boys
If you’re a rogue in the Forgotten Realms, consider joining one of these famous guilds. It never hurts to have friends in low places.

Eye on the Realms: The Merendil Gold
By Ed Greenwood
Long after the Merendil family was exiled from Cormyr for attempted regicide, thieves and bandits continue to chase rumors of the gold that was left behind.

Eye on Dark Sun: The Black Blade of Raam
By Rodney Thompson
The Black Blade of Raam plans to kill you. As if life in Athas wasn’t lethal enough!

Eye on Eberron: The Chamber
By Keith Baker
These young dragons believe they have a destiny tied to the Draconic Prophecy... and that makes them dangerous.

Confessions of a Full-Time Wizard
By Shelly Mazzanoble
R&D’s “Player-in-Chief” lets loose her inner geek.

D&D Alumni
By Bart Carroll
Take a trip through past editions of the D&D game, and see how its iconic features have evolved over the decades.


Dungeon 200
Editorial
By Christopher Perkins
Dungeon celebrates its 200th issue! What a splendid opportunity to bring back the magazine’s most iconic villain.

Flame’s Last Flicker
By Shawn Merwin
After surviving clashes with adventurers in issues #1, #17, and #100, the red dragon Flame makes his triumphant return, and this time he wants your soul! A D&D adventure for characters of levels 20–22.

Hall of the Fire Giant King
By Gary Gygax and Christopher Perkins
King Snurre Iron-Belly welcomes you to his mighty stronghold... a very warm welcome indeed! A D&D adventure for characters of levels 18–20, and the last of four paragon-tier adventures based on Gary Gygax’s classic Against the Giants series.

Blood Money
By Logan Bonner
When an army of evil mercenaries threatens the town of Elderwood, the only way to stop the villains is to steal their employer’s money... a task easier said than done! A D&D heist adventure for levels 7–9.

Backdrop: Skullport
By Matt Goetz
The run-down, rat-infested, subterranean pirate haven below Waterdeep isn’t as abandoned as folks were led to believe!

Dungeon Index
By Christopher Perkins and James Jacobs
A complete compilation of two hundred issues’ worth of adventures, plus retrospective notes, writer and artist spotlights, and other goodies.

A History of Dungeon
By Christopher Perkins
There once was a Canadian boy who longed to work for TSR. That fairy tale never came true, and here’s why.