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First Time Dungeon Master
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First Time Dungeon Master

  1. #1
    Scribe maxpendragon's Avatar
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    Post First Time Dungeon Master

    Hey Everybody,

    So I've only DM'ed once before. I'm now going to be Dungeon Mastering more and will be running two campaigns. As a way to get me more comfortable, I wrote a Guidebook for my Technical Writing class to get me more comfortable with writing the campaign and running the gaming sessions. I made agreements with a client that I would distribute printed copies at his gaming store.

    Before I send the book off to the printers, I want to improve it and look to other experienced DMs for advice. Here is the PDF of the guidebook I created.

    Would love both appreciative and constructive input.

    Thanks,
    Stephen

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    Game Designer Matt James's Avatar
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    Welcome to Loremaster. I'll check this out later. There are plenty of others here that will help out as well.
    Matt James
    Freelance Game Designer

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    I like the graphic for combat on page 12. It's like a one-page DM's screen, but for players.

    I don't play 4E D&D, but I'd print out that page times the number of players in a group (including the DM) if I joined a 4E game.

    The content in the appendices is something I also appreciated, in particular the 83 free adventures link on page 17.

    Realmslore is a lot like a fractal: the thinner you slice it the more details you get. This is why there are no absolutes in the Realms.

    Should you find the answer to a Realmslore question, you haven't established the truth of anything. Rather, you've found a way to open a door that was previously closed to you.

    Once you step through that door and have a look around, you'll find a new room with more doors on the other side, waiting for you to figure out how to open them.

    (And people wonder why adventurers go poking around in dungeons!)


    I must hit my threes each day!

  4. #4
    It's good.

    My only suggestion is add a couple of paragraphs very early in the guide with a title along the lines of, "Confidence is king." I think mastering the psychology of DMing is about 75% of what it means to be a DM (OK, 75% is an arbitrary figure but I hope you know what I mean... otherwise I have to type more!). I think this needs to be called out before any of the more technical issues of being a DM.

    Quote Originally Posted by Sanishiver View Post
    I like the graphic for combat on page 12. It's like a one-page DM's screen, but for players.

    I don't play 4E D&D, but I'd print out that page times the number of players in a group (including the DM) if I joined a 4E game. (snip)
    It wouldn't be much use for 4E as it describes 3.5E combat.
    Cheers
    Scrivener of Doom

  5. #5
    Scribe maxpendragon's Avatar
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    Yeah, I did focus on 3.5 mostly. I got no issue with 4E really.

    I think it's ironic you mentioned confidence. It's the one thing I didn't mention and the one thing I must be lacking in publishing my guidebook.

    Thanks for all the comments.

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