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The less well known game worlds
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The less well known game worlds

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    The less well known game worlds

    I hadn't even heard of Jakandor until i did a 'Complete AD&D Products List' search on google - so i was wondering has anybody ever experienced the Jakandor, Hollow World or Birthright campaign worlds - we know and love (or loathe) FRCS, Eberron or Dragonlance etc i was just interested in people experiences of these lesser known (to me) game worlds.

    I live just inside the middle of no-where. To get here enter The Twilight Zone, turn right, seek the second star on the left and straight on til next nonsday so I'm not so clued up on these settings:

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    I am familiar with Birthright (which is an awesome campaign setting), but I did not know Jakandor was the name of the world. Here is what I was able to find via the Internet.

    Quote Originally Posted by Wikipedia
    Jakandor, released in 1998, is a self-contained "campaign arena" conceived by Jeff Grubb. Jakandor is an island divided between the native Charonti, a civilization heavily into the use of magic (especially necromancy), and the Knorr, barbarians who despise the vile practice of magic who have been driven from a far away homeland to Jakandor. This campaign setting is no longer officially supported.
    The setting was released in the form of three books, as part of the Advanced Dungeons & Dragons: Odyssey line. These books are:

    • Jakandor, Island of War (Feb. 1998) detailed the Knorr barbarians and eastern side of Jakandor.
    • Jakandor, Isle of Destiny (June 1998) detailed the Charonti and western side of Jakandor.
    • Jakandor, Land of Legend (November 1998) has additional information and adventures for characters from both civilisations.

    A fourth book Jakandor: Land of Destiny by Jeff Grubb was planned for January 1999 but never released. This campaign setting is no longer officially supported.
    Matt James
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    Thanx Matt LOL that's all i found - the thing with Jakandor is that i think the island was designed to be dropped into any (hmmm..except dark sun) existing campaign. Once i'd looked into it, it smacks of Conan, that's not a criticism, the idea of barbarians/brawn vs necromancers/brains at the core level. Other themes are duty, tradition, honour, respect of the past etc. Another theme is the idea that neither side is good or evil as such, but each side views the other as 'evil or misguided' with regards to their practises and society morals. The driving force to the rp'ing side is that neither side will adopt or adapt to the other so a continual tension exists. With only 3, maybe 4, sourcebooks it could easily be re-edited for 4E, it's light on lore, unlike FRCS

    It reminds me of the Warhammer Battle starter sets - only 2 sides to choose from - it would make a great 'quick start set' intro to D&D

    Righto...i'm off to post about another 3.x sourcebook. Cheers!

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    Lesser Known Worlds

    I have been playing since... oh man, 1979 or so, and I love me some Known World (aka Mystara.) A true "kitchen sink" world, complete with a Hollow World.

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    Planescape > Other settings.

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    Quote Originally Posted by TheRusty View Post
    I have been playing since... oh man, 1979 or so, and I love me some Known World (aka Mystara.) A true "kitchen sink" world, complete with a Hollow World.
    I've a few of the old Gazetteers, and the Hollow World boxset. Very good world-building, although the overall tone of Hollow World wasn't entirely to my taste. I wish that I had the money to buy more of them while they were being printed.
    Euan Holton
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    In the '90s, my dice maintained their expected statistical spread by rolling high in Star Fleet Battles and low in Car Wars.

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    Quote Originally Posted by ERJHolton View Post
    I've a few of the old Gazetteers, and the Hollow World boxset. Very good world-building, although the overall tone of Hollow World wasn't entirely to my taste. I wish that I had the money to buy more of them while they were being printed.
    Yeah, because buying them now is like trying to get a liver transplant.

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